Test Quiz & Challenge
Lets start with a quiz!
Design patterns are reusable solutions to common problems in software design, providing a structured approach to writing maintainable, scalable, and efficient code. This quiz focuses on Java design patterns, covering creational, structural, and behavioral patterns as defined in the Gang of Four (GoF) book, along with their practical applications in Java. It is tailored for advanced Java developers who are familiar with object-oriented programming principles and have experience applying design patterns in real-world projects.
This quiz challenges your deep understanding of Java design patterns, testing your ability to recognize, implement, and critique their use in complex scenarios. By taking this quiz, you will:
- Reinforce your knowledge of creational, structural, and behavioral patterns.
- Sharpen your ability to choose the right pattern for specific design problems.
- Identify common pitfalls and anti-patterns in pattern implementation.
- Gain confidence in applying design patterns to optimize Java codebases.
- Receive feedback on correct and incorrect answers to deepen your understanding.
This quiz features 15 questions. Try to answer as many as possible and submit to see your results. Good Luck!
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Implementing a Singleton Pattern
Your task is to implement the Singleton design pattern in Java.Create a static class named MySingleton with a getInstance() method that represents a globally accessible, single-instance utility.This instance should always be the same whenever itâs retrieved, no matter how many times itâs requested.Youâre free to decide how to achieve this behavior, but the result must be consistent with the Singleton pattern principles.When youâre done, you can use the provided Main class to test your implementation â our system will automatically verify its correctness.
Implementing a Factory Method Pattern
Your task is to implement the Factory Method design pattern in Java. Create an interface Shape with a draw() method. Implement two concrete static classes, Circle and Square, that implement this interface, each printing a unique message in draw() containing their respective type (circle or square).
Then, implement a static ShapeFactory class with a getShape(String type, int size). This method should return a new instance of Circle or Square depending on the type argument. Respective types must be circle and square.
When youâre done, you can use the provided Main class to test your implementation â our system will automatically verify its correctness.

